Next up
New enemy type: Mangle.
Upon impact, instead of the player taking damage, Mangle will show up on the screen and block the game's view.
Implemented a shop for Danger at Freddy's. In the shop, you're able to purchase characters by using tokens that you get from killing enemies. I know that I could've used scores instead, but I thought it would've been strange to make score into a currency.
New enemy type: Ennard.
Ennard will pretend to be another enemy and shooting him will cause him to stop pretending.
Ennard does not mimic the mechanics of the enemy he's pretending to be.
First gameplay screenshot of Danger at Freddy's.
2026.
A little bit late at night for me right now, but I just implemented a way to remap controls from the options menu.
That rainy night
Enemy No. 1: Endo!
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