Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

6 months ago

Ugh, ok but it's not that bad at least I hope


Realized depth sorting is screwed again, but it's not as bad, how I messed up this time is that the second depth sort fix can mess up some things in regarding to other objects in certain conditions. So I know where to look for it, how to fix it? Yeah I've got no clue right now.

I'm not gonna let this slip up endanger my project again, I was already too close to quitting the first time, and I'm already on a good footing here, I just gotta make sure I don't screw it up again



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I forgot how weirdly I made the slopes display their tiles

Like I've said before I'm also still working on this

Just added a small thing for level textures that will help me a lot later in the future

Adjust the art block I think I’m finally understanding level design,

Gonna start experimenting with things soon

But in the meantime get jumpscared

Watching back on my gameplay I realized I somehow beat this challenge without Crucifying anyone

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Is it a good thing when you as the game creator can make up a challenge for your game that you know will bring nothing but pure pain and suffering to the people attempting it

After Calculation

My sorting is doing HOW MANY CHECKS with 30+ objects???????

(add the dust man theme from mega man 4) omg its dust man from fnf

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit