Next up
Day 3. Save/load screen. Added autosave. Tallied EXP score might be a thing I want to do below the usual Style Level.
Day 1 & 2 of daily challenge. I worked on controllers, more helpful options, and some other goodies here.
Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one... At least you can look at some more of these Base Break cards in the inspector for now...?
Finally... After putting it off for so long, I am done with my game, Turnaround!
Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more. The card collecting minigame will be lit tbh, but I will move on now to something new now.
Heres a preview for the next update
I AM ON DAY 8. I post daily in other places of my daily gamedev series, but I will post some highlights here like this wonderful fixing of the title screen for the newest version!
Heavily inspired by Kingdom Hearts 2.
Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~
https://store.steampowered.com/app/3614300/ARPG_Collection__Sale… Hi everyone!
Remember Norman Jones?
He is coming back! With two friends!
Wishlist "ARPG Collection" now!
(Teaser trailer here: https://www.youtube.com/watch?v=jR6_nmcV2jo&ab_channel=ZeroPoint… )
Day 14 stuff! My daily streak on Bsky is going strong!
I showcased my new battle camera a little more! And I gave enemies some new poses. I still have to update the party's sprites...
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