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Game
Cobalt Moon
1 year ago

Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference




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Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat

And here's the full battle with Leonard, complete with his other attack! #ScreenshotSaturday

Don't worry, I'm still hard at work on this game. I know it's been a while since I posted. I am focusing on putting more frequent dev logs on my Patreon, but I should definitely start posting more on here as well. I'll try to do that from now on

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I've got the Al battle finalized. The one thing I didn't get footage of is his one-two combo

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The culmination of all that sprite work I've been doing, all for a six second clip

For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Here's the intro for the boss "battle" with Johnny

GOTEEEM

#ScreenshotSaturday