Why?
The universes we have so far are pretty tame. We have FNAC, Popgoes and yes, Dormitabis. That's tame too when seen through FNAF World (the Havocs are cute now? Well done I thought it as impossible before ).
A universe which might be more unsettling even when seen through the Adventure filter might enrich the pool of fan games chosen. I think that game can be found in FNAF 1 remake. The game has barely enough animatronics, but it's all that's needed to craft an unforgettable experience.
This is going to be a long proposal, covering the intended plot, places, enemies and obviously, characters. Strap in, folks. We're going on an adventure.
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Index:
Possible plot
Characters
Areas
General idea for enemies
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Possible plot:

While traveling to other universes, Buddy catches you and brings you to a whole other world. See, Buddy has been trapped in the code for too long. So long, in fact, that he managed to create his own micro-verse. This time, however, he wants you to experience a new type of nostalgia. The FNAF World one.
And so he traps you in. He knows who you are. You are the player. And the player deserves a story worth remembering. Memories worth savoring. He wants you. And he wants you to stay. Forever.
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Characters:

Fun Bear:
NEW! Mic Punch: Fun Bear punches a random enemy with a microphone, dealing moderate damage. It has 20% chance to stun the targeted enemy
NEW! Pizza: a pizza spawns in the middle of the battleground and explodes, throwing six pieces randomly to either enemies or teammates. If an enemy gets hit with a slice, it deals moderate damage. If an ally gets hit with a slice, it heals moderately the ally
NEW! Birthtime: an uncanny celebration temporarily increases for 2 turns a random stat of your team and decreases for 2 turns a random stat of the enemy team (with stat meaning defense, strength or speed)

Bonny:
NEW! Bite Mark: Bonny bites an enemy dealing significant damage, with a 10% chance to make the enemy bleed. It can affect more than one enemy like Bite or Bite 2
NEW! Jam: a distorted, metallic song hits the battlefield. The song has 80% chance to hit enemies, dealing moderate damage to all enemies, and a 20% chance to hit the team, damaging all the team a little
NEW! Unmask: an instakill move with 30% chance of success on common enemies and 1% chance of success on bosses, Bonny attempts to rip a random enemy's face. In case of insta-kill failure, it causes bleeding with 30% chance

Chick:
NEW! Munch: Chick repeatedly bites an enemy between 2 to 5 times (the number of times is random), dealing moderate damage to the targeted enemy
NEW! Plumcakes: Chick spawns Plumcakes with realistic eyes (similar to the Cupcakes), which heal moderately both teams
NEW! Song: Chick attempts to sing, but she screeches instead, stunning all enemies for a short period of time while dealing little damage

Oxy Pirate:
NEW! Ook Dangle: Oxy Pirate summons an extra arm like his with a hook. The hook dangles on top of the enemies and deals consistent damage over time for 2 turns
NEW! Scare: Foxy bites the air menacingly in a sort of warning sign. This scares the opposing team, which will now have all debuffs applied for 1 turn
NEW! Hot Oil: Foxy spills a barrel of hot frying oil on all enemies, dealing immediate high damage and having a 30% chance to burn an enemy for every enemy on the opposing team

Special:
NEW! Revelation: Special has a 30% chance to completely change the enemy team into different, but not easier, enemies. If this is successful, the new enemies will remain stunned for a few seconds
NEW! Black Rain: dark clouds are summoned. Black sludge starts raining on the opposing team, which applies a toxic effect and slows down the opposing team for 3 turns
NEW! Ghost: Special releases his soul and attempts to control one of the enemies with 10% chance. If successful, the enemy self destructs and Special's soul returns to him

Saviour:
NEW! Gifts: Saviour places one gift box for the team (stackable up to 4). If one of the allies dies, one gift box gets used from the queue and it fully revives an ally. If one of the allies is dead and there are no gift boxes queued, the move gets immediately used on the dead ally to revive him fully. If more than one is dead, the move revives a random ally fully
NEW! Prize: Saviour summons through a Marionette jack-in-the-box a random ability from this universe with the exception of her own abilities
NEW! Lock: Saviour has a 50% chance to lock one enemy's previous special move for the rest of the battle. If successful, the move will not be able to be used again on the same enemy

PretEndo (WIP name):
NEW! DisArmy: PretEndo summons an army of clones of himself. Each one will attempt to disassemble one random enemy, with 2% chance of success per attempt on a random enemy and a 0.5% chance of success on a boss. The move lasts for 2 rounds
NEW! Armor: PretEndo summons random animatronic parts from the sky, coming from this universe, which inflict little damage to the enemies and increase your team's armor
NEW! WallProxy: PretEndo summons a faulty Neon Wall ability, which either has a 30% chance to mirror an attack completely or a 70% chance to decrease the attack's damage moderately on your team like a normal Neon Wall

UnFun Bear (WIP name):
NEW! Hot Alloy: UnFun Bear summons molten metal on the battlefield against the enemy team. It works like Hot Cheese, with a 2% chance per hit to burn the enemy
NEW! Anti-Piracy: UnFun Bear blocks all incoming attacks for one turn. If something is blocked, he counter-bites the exact same damage dealt to the attacking enemy and stops blocking
NEW! Nibble: UnFun Bear summons realistic dentures which nibble the enemy over time, like Munchies
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Special Abilities:

Buddy:
opens his mouth and assumes a color similar to the final one in his jumpscare. From his mouth exit a lot of mini-cuter Buddies acting similar to Freddles
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Areas:
I leave up to your imagination some details I do not possess. All names are WIP, all concepts experimental. All character unlocks are to have objectives which are not defined here.
Fuzzy Hills: everything feels oddly familiar and yet so different. Slightly different layouts, slightly different textures and models. It feels uncanny. You can find a few things on your way:
Kysbit: now just an elongated shell of Lolbit's counterpart with realistic eyes, has the task to sell you organic bytes, namely the Bee, the Wasp and the Killer Wasp, each now looking like Frankenstein experiments, more realistic than ever before. Weird (other bytes will be sold in other areas, here not described)
Dendo: sells you only one armor: himself. Missing an arm and part of a leg, his job is to increase your defense for a price: but is that the Fun-Tokens or his life?
Chopping Woods: the Woods never end. They never do. It feels like you're looping in a circle, because you are. You walk around desperately, trying to exit this forest you accessed. You can't get out. But you can't remain in either. And at one point... at one point a cave spawns. Thank the Saviour for the cave: Buddy wanted you to stay forever in the loop
there is also the tree stump to access the Glitch Area. However, doing so will cause Buddy to display the words in red: "Not this time, friend"
while going in circles, you might encounter UnFun Bear in this area
Ystery Mine: the mine is pitch black. You can only see what is around you, like in the OG FNAF World. But you have no map. So you must wander like a fool until you find an exit. An exit... which you will find
In the mines, PretEndo waits for you, if you know where to find it
Dusty Graveyard: you get out of the cave. You're starting to approach the end. Buddy's looking for you. The Saviour attempts to let you escape: there is a mini-breach in the code in the next area. You must reach it as soon as you can to escape the clutches of this micro-verse
Special mourns the loss of the game's identity, of his real friends, near a graveyard
Seaside Carnival: the last area of the game. You finally reached it. The breach is in the sub-area, Mirror Maze (much like the Funhouse). But Buddy is guarding it fiercely. You must fight him before being set once more free
Saviour joins your team if you prove to be strong enough. This is a necessary battle. You won't progress without defeating Saviour
Buddy is unlocked after defeating him, begging you to stay, to remain, to have fun in the areas he recreated, or to come back as soon as you can. This unlocks the Error Zone, final area where you can have endless fun and kill as many enemies as you can, that Buddy created for you. Go to the tree stump to access it
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General idea for enemies:
They should play around with the "close but not quite" theme this fan game recreates. Something like Cograt, Bounce (a literal vegetal spring), etc....
All enemies should be a slightly darker version of themselves, something slightly disturbing
Remember Buddy has been trapped here for years, he went insane and his memory isn't perfect. He yearns for this moment: for your nostalgia
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Phew, that was a lot to digest! If you like the concept, I might try to propose enemies/bosses as well! So... what do you think? Would you like FNAF 1 Remake to be introduced to this fan game? Did you like the concepts I proposed here? I'm curious to know!
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