Next up
Glitches! Unlike normal enemies they're completely indestructible and kill you upon any contact. They also glitch out your timer completely and cling to walls and ceilings. They act as a sort of barrier or like a spike would in other games.
Definitely gonna post a bunch of concept art during times where I can't work on games, so here's some for Flatpormer !! The meteor that starts off the whole adventure
Happy new year!! My current plan is to release Second Rush during this year, so that's exciting! I'll be trying to post more dev updates here too as a resolution + expanding the team. I hope your year has been great and that this one will be just as good!
Introducing merging, the current main mechanic of the game! You can pick up enemies and merge them into your slime-self, up to 3-5 enemies at once, granting you new abilities
Heavily being worked on but I feel like this'll make the game a lot less boring
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Bandana Dee the Dream Friend
Path of Kami: The Evolution of the Lore
Another house i made long time ago.
Family band complete!
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays










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