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What do you think?

I liked the art and aesthetics of the game a lot, the music is moderately good, the sounds seemed tiring to me, after listening to them for a while I don't want to listen to them in my life. I think the game controls are good and their work shows. My problem above all is in the difficulty curve. It's easy at first, but it gets too difficult. I can't finish it. If you work better on the level design, it could be much better

You have a limited time to clear each level! Run, jump, parkour your way to the end before the time runs out!

Each level starts with a 10 second timer, and times are saved so you're able to play levels and try to get a personal best time for all of them. You can run, jump, slide, dash, and MORE to make your way to victory.

Currently a work in progress!

Thumbnail Art and Game Title are not finalized.

#platformer #speedrun



all-ages

Depending on school and all I'll probably continue posting smaller devlogs throughout the year, but even that I can't be sure of since I tend to be very forgetful. I guarantee the game will be finished by the end of this year however, so stay tuned !!

I'm planning to release the game on Steam, so look out for that. Since the demo, I've reworked lots of things, including movement, level design, difficulty etc., and I might make a 2nd demo, but I'm unsure. I think the new features are great though

Hey !! This game is still actively in development, school and other projects have just been getting in the way. Once school is done, work will get done much faster. The title's been reverted back for now since I'm having doubts on the name again.

Unlockable Costumes! You start out with 4 but can unlock others through completing levels and challenges. Some costumes are only visual, but a lot of them have unique powers and buffs to improve level times. All costumes have unique animations ot them.

Glitches! Unlike normal enemies they're completely indestructible and kill you upon any contact. They also glitch out your timer completely and cling to walls and ceilings. They act as a sort of barrier or like a spike would in other games.