Next up
Patch 0.2.2
- Upgraded to the Universal Render Pipeline
- Changed the way ship customization is handled, now using a custom shader graph. This allowed me to easily add support for secondary color customization
- Added cool looking glow to some visuals.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I was bored, so... ManutKat.
Werehog transformation process. #sonicunleashed
Demonstration of the spells and their effects :)!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I worked so hard to get all four of them to the end safely, but then...
An infected room from the second part of Cybel ! Are you up for some cleansing?
Regional Bulbasaur. #Pokemon
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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