Game
CMD Mines
8 years ago

Update 0.4.6 (0.4a6)


Known bugs:

  • Sometimes the “Flagging enabled” message will display twice.

  • Game may skip safe squares when “flood revealing” empty squares.

  • “Flood revealing” on large grids with few mines may cause a stack overflow and crash the game.

  • Too small grid sizes messes up the UI.

Changelog:
0.4.6 (0.4a6)

  • Game now displays an error and crashes if it detects that it hasn’t been unzipped before launching.

  • Added error messages for missing files.

  • Fixed bug where “Mines left” would become a negative number after loading an autosave or a user save.

  • Small improvements to the grid creation process. Starting a new game should now take slightly less time.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Another house i made long time ago.

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Strange Umbrella

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Levels' maps.