Game
CMD Mines
8 years ago

Update 0.4.6 (0.4a6)


Known bugs:

  • Sometimes the “Flagging enabled” message will display twice.

  • Game may skip safe squares when “flood revealing” empty squares.

  • “Flood revealing” on large grids with few mines may cause a stack overflow and crash the game.

  • Too small grid sizes messes up the UI.

Changelog:
0.4.6 (0.4a6)

  • Game now displays an error and crashes if it detects that it hasn’t been unzipped before launching.

  • Added error messages for missing files.

  • Fixed bug where “Mines left” would become a negative number after loading an autosave or a user save.

  • Small improvements to the grid creation process. Starting a new game should now take slightly less time.



0 comments

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Levels' maps.

Cash Banooca

Path of Kami, running around the shrine area