Game
CMD Mines
8 years ago

Update 0.4.6 (0.4a6)


Known bugs:

  • Sometimes the “Flagging enabled” message will display twice.

  • Game may skip safe squares when “flood revealing” empty squares.

  • “Flood revealing” on large grids with few mines may cause a stack overflow and crash the game.

  • Too small grid sizes messes up the UI.

Changelog:
0.4.6 (0.4a6)

  • Game now displays an error and crashes if it detects that it hasn’t been unzipped before launching.

  • Added error messages for missing files.

  • Fixed bug where “Mines left” would become a negative number after loading an autosave or a user save.

  • Small improvements to the grid creation process. Starting a new game should now take slightly less time.



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Demonstration of the spells and their effects :)!

Made my first ever animation.

not the greatest house, but it's a house! :D

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Respect (Only TLOZ Players Will Understand)

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ

Sometimes it is like a walk in the park.

We have already completed an hour of the game and now we are putting together the first build in order to see the bugs, make adjustments to some mechanics, to the placement of cameras.