Game
CMD Mines
8 years ago

Update 0.4.6 (0.4a6)


Known bugs:

  • Sometimes the “Flagging enabled” message will display twice.

  • Game may skip safe squares when “flood revealing” empty squares.

  • “Flood revealing” on large grids with few mines may cause a stack overflow and crash the game.

  • Too small grid sizes messes up the UI.

Changelog:
0.4.6 (0.4a6)

  • Game now displays an error and crashes if it detects that it hasn’t been unzipped before launching.

  • Added error messages for missing files.

  • Fixed bug where “Mines left” would become a negative number after loading an autosave or a user save.

  • Small improvements to the grid creation process. Starting a new game should now take slightly less time.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Demonstration of the spells and their effects :)!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl