Game
CMD Mines
8 years ago

Update 0.4.6 (0.4a6)


Known bugs:

  • Sometimes the “Flagging enabled” message will display twice.

  • Game may skip safe squares when “flood revealing” empty squares.

  • “Flood revealing” on large grids with few mines may cause a stack overflow and crash the game.

  • Too small grid sizes messes up the UI.

Changelog:
0.4.6 (0.4a6)

  • Game now displays an error and crashes if it detects that it hasn’t been unzipped before launching.

  • Added error messages for missing files.

  • Fixed bug where “Mines left” would become a negative number after loading an autosave or a user save.

  • Small improvements to the grid creation process. Starting a new game should now take slightly less time.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Finished work on the emotions of a new character for the tank universe

Why walk when you can jump?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)