More of a coding change than anything. However, this update will be pretty damn hefty
—CHANGELOG—
Added Hydrax weaponry shell (the blue ugly armor thing, design subject to change)
-will provide function in a future update
Added improved enemy generation
Improved audio analysis
Rewrote player and enemy point generation
Improved performance
Added new artist (BoomKitty)
-=-DEBUG CHANGELOG-=-
this is where temporary changes are put, they will be reverted in a future update
Removed player boost camera lerping
Hydrax weaponry shell is permanently disabled and visible
-=-FUTURE 0.6 PLANS-=-
The next few updates will be 0.6 patches, so 0.7.0 will take a bit. Here is what is planned
Improved boost camera lerping
Improved boost function (complete rewrite)
Background player manipulation / enemy generation (complete rewrite)
-Background-regulated enemy generation to slowly force a player near a point
Player health
Adjustments to player armor
-Improved look
-Implementation of armor health / cooldown
-Also serves as Hydrax weapon
New enemy
-Enemy that will complement the addition of player health and armor
-Enemy function will periodically switch between “command states” (erratic, follow, aim and shoot, defence)
-Part of the first boss sequence?
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