Included a very minimal “HOW TO PLAY” HTML file for beginners.
Warps are now used instantly from the pause screen instead of going into that redundant preparation phase.
Swapped order of cannon and deflector in encyclopedia listing.
New upgrade for keeping missiles partially alive after being outpowered.
Replaced the reward for “enemies destroyed”.
Combos are now shared between missiles, and the score viewer displays the current combo on the deflector.
Better particle effect when destroying enemies.
Made the SAV file more forward compatible; this should be the last save-breaking version unless some major overhaul happens in the future.
Linux: Fixed the slight sound delay.
Linux: Found a workaround for the unwanted teleport after unpausing.
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
I-Buki
Mio-Da!
Ibuki Mioda!
Demonstration of the spells and their effects :)!
Made my first ever animation.
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Only true badasses may pass! #conceptart #art #gamedesign
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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