Game
HYPERSUPER CANNON
13 years ago

UPDATE_01


  • Included a very minimal “HOW TO PLAY” HTML file for beginners.

  • Warps are now used instantly from the pause screen instead of going into that redundant preparation phase.

  • Swapped order of cannon and deflector in encyclopedia listing.

  • New upgrade for keeping missiles partially alive after being outpowered.

  • Replaced the reward for “enemies destroyed”.

  • Combos are now shared between missiles, and the score viewer displays the current combo on the deflector.

  • Better particle effect when destroying enemies.

  • Made the SAV file more forward compatible; this should be the last save-breaking version unless some major overhaul happens in the future.

  • Linux: Fixed the slight sound delay.

  • Linux: Found a workaround for the unwanted teleport after unpausing.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

An infected room from the second part of Cybel ! Are you up for some cleansing?