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T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶ ̶2̶̶ ̶/̶ ̶T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶: ̶R̶e̶b̶o̶o̶t̶e̶d̶
VIVUS METALLUM
1st section of night one is finished, dealing with burnout recently I'm gonna work on some side projects for a little bit, might look into bringing more developers onto this project once I'm ready to work on it again
coming soon
Sorry posts slowed, making important progress but less interesting progress, makes it hard to know what to post, FPS is better, more post processing, physics interactions, working on terminal system. I plan on doing open betas after I finish each night.
I present to you: a really stupid stress test!
also a very barren version of the plaza grounds
less blurry version: https://www.youtube.com/watch?v=inu9SnE1s2Y
An array of weapons
ERROR PASS. REQ.
Two Haunted Eyes HD update progress
I've been calling it the HD update because it sounds nice but really its a whole revamp of the game.
Progress:
-better looking 100%
-improved gameplay mechanics 90%
-story additions 70%
-custom night 30%
Progress on the HD update slowed for a few months but I should be able to head back into full production, sorry for the delay. Thoughts on the new office?
I really need to post updates more, sorry about that. Been working on a horror themed roguelike for a few months










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