Enemies are now much faster and more aggressive to chase the player down and minimalise low-scoring but safe passive and conservative play. Get in there, dash around, get hit and get your hands dirty!
This update shouldn’t affect any highscores.
Enemies are now much faster and more aggressive to chase the player down and minimalise low-scoring but safe passive and conservative play. Get in there, dash around, get hit and get your hands dirty!
This update shouldn’t affect any highscores.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Update 2.627
New challenges & new effects!
Showing off player 2 😎
What do you think?
it happens
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
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