I’ve published another new Update, 1.2.0. Here’s everything you need to know:
Adjusted Ducking Hitbox
Changed up Levels (especially Level 6)
Added new Tutorial Messages
Now runs in Fullscreen
I’ve published another new Update, 1.2.0. Here’s everything you need to know:
Adjusted Ducking Hitbox
Changed up Levels (especially Level 6)
Added new Tutorial Messages
Now runs in Fullscreen
Introducing merging, the current main mechanic of the game! You can pick up enemies and merge them into your slime-self, up to 3-5 enemies at once, granting you new abilities
Heavily being worked on but I feel like this'll make the game a lot less boring
Happy new year!! My current plan is to release Second Rush during this year, so that's exciting! I'll be trying to post more dev updates here too as a resolution + expanding the team. I hope your year has been great and that this one will be just as good!
Definitely gonna post a bunch of concept art during times where I can't work on games, so here's some for Flatpormer !! The meteor that starts off the whole adventure
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Path of Kami: The Evolution of the Lore
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
"Our work is never over" they said.
Family band complete!
What you all think
I-Buki
Mio-Da!
Ibuki Mioda!
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