I’ve published another new Update, 1.2.0. Here’s everything you need to know:
Adjusted Ducking Hitbox
Changed up Levels (especially Level 6)
Added new Tutorial Messages
Now runs in Fullscreen
I’ve published another new Update, 1.2.0. Here’s everything you need to know:
Adjusted Ducking Hitbox
Changed up Levels (especially Level 6)
Added new Tutorial Messages
Now runs in Fullscreen
Introducing merging, the current main mechanic of the game! You can pick up enemies and merge them into your slime-self, up to 3-5 enemies at once, granting you new abilities
Heavily being worked on but I feel like this'll make the game a lot less boring
Definitely gonna post a bunch of concept art during times where I can't work on games, so here's some for Flatpormer !! The meteor that starts off the whole adventure
Happy new year!! My current plan is to release Second Rush during this year, so that's exciting! I'll be trying to post more dev updates here too as a resolution + expanding the team. I hope your year has been great and that this one will be just as good!
Bandana Dee the Dream Friend
art comission.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
a drawing I did because I was bored😪. But I love how it turned out.😊
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
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