I’ve published another new Update, 1.2.0. Here’s everything you need to know:
Adjusted Ducking Hitbox
Changed up Levels (especially Level 6)
Added new Tutorial Messages
Now runs in Fullscreen
I’ve published another new Update, 1.2.0. Here’s everything you need to know:
Adjusted Ducking Hitbox
Changed up Levels (especially Level 6)
Added new Tutorial Messages
Now runs in Fullscreen
Definitely gonna post a bunch of concept art during times where I can't work on games, so here's some for Flatpormer !! The meteor that starts off the whole adventure
Introducing merging, the current main mechanic of the game! You can pick up enemies and merge them into your slime-self, up to 3-5 enemies at once, granting you new abilities
Heavily being worked on but I feel like this'll make the game a lot less boring
Happy new year!! My current plan is to release Second Rush during this year, so that's exciting! I'll be trying to post more dev updates here too as a resolution + expanding the team. I hope your year has been great and that this one will be just as good!
Bandana Dee the Dream Friend
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Microsoft Windows XP Unprofessional (windows logo prototype)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Mephisto Pheles - Blue Exorcist
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