Game
Where's My Dog
10 years ago

Update #10


Since the last update, there was lot’s of fixes. The two most important things i added was:

  • The HUD, with a bar to show the time for the next Dash Attack, a bar to show the orbs collected, and the health.

  • Now there’s destructibles blocks, those blocks can only be destroyed if the player got the ball that the mechanism at the bottom of the level drops.

I’m very excited to finish all the stuff i want in the demo, so i can work on juiciness and draw new sprites for the placeholder sprites.

Here’s a gif with all the stuff the game have so far, it will get a lot better in the next weeks:

5d0bd1349787e.gif


0 comments

Loading...

Next up

Update #07 - Camera

Update #02 - New Colors Mockups with the new colors i’m adding to the game. Maybe i’ll change the green to blue. i need to make more tests.

Update on what happened...

Update #06 This week i’ve been working on doors and made some important tilemap optimizations. Camera system is still experimental!

Werehog transformation process. #sonicunleashed

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

2d lighting experiment

Explosive domino effect

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!