Game
Star Story
8 years ago

Update 16.08.29


Well, like I said, as this is still beta a lot of updates are to be expected.
Of course, the number of things to do is decreasing rapidly, so soon the almost daily updates will end.

5d0b8ed798c42.png

Let’s sum a few things up.

  • Cycle #4 is almost done. Once done, I won’t proceed immediately with cycle #5 as I feel that I need my rest after that.

  • ExHuRU’s BlitzKrieg move has been animated, and that should cover all move animations. If you find one you think that needs to be done, lemme know.

  • The supercarrot AP recovery bit was not properly set. That is now fixed

  • I enhanced the “huge damage” attacks. When more than 75000 damage is cause the system will just display 76k or 86k etc. When it’s more than 10 million, it will be displayed as 11m, 12m etc. I don’t think I have to work to the billion scale, as Lua will malfunction when we’re above 1,78 billion anyway.Up until now I didn’t even see the Black Hole Dweller cause that much damage, and that’s the strongest boss in the game. Well, we’ll see.. ;)

  • A cosmetic bug in the Juke Box is fixed

  • Yirl, Foxy and ExHuRU were able to perform their automoves even when asleep, paralysed or even dead. This should no longer happen.

  • Crystal’s automove is to gain extra HP on the backrow, but it was so little. Especially on the higher levels, this was just insignificant. She now gains more HP, so now it actually makes sense to put Crystal on the backrow for this.

  • When extreme speed differences were there the battle routine could sometimes act too slow or too fast forever. This is now recalculated after every action, making that the game should be more in sync now in these situations.

Well that sums it up for now, folks ;)



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