Heya folks! Sorry to inform you, but the next update is being postponed! I’ve worked pretty much all morning until the afternoon on secondary weapons, which forced me to rewrite some of the main scripts and tamper with the gameObjects of each class. Because of this, the ammo and health pickups will not work until I fix them which is probably going to take longer than expected. Also, with this new weapon switching component, I added some more code to switch the models, so it looks like you’re holding a new gun. With times of not working and short breaks aside, I was doing some art and brainstorming with a good friend of mine on ideas for the game. Right now, I have ideas for the plot of the game and the character’s weapons and personalities. If the plot/backstory of the game is what we have right now, I will for sure have a campaign mode for singleplayer in the future (if I can code it/make it work), and the campaign would start in Venezuela.
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
We are under attack!
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Just a Pico sprite
So here's the first of the zodiac signs i will make for the next weeks.
Finished work on the emotions of a new character for the tank universe
Showing off player 2 😎
What do you think?
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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