Game
Unity API
7 years ago

Update 2.3.1


It was a bit silent around here for a while, but I’ve finally found the time to release a new version. Most changes are already a bit old (implemented in december, but not yet published), but it also contains some new things.

The releases here and on github are already updated, but it will take a few days until you can download the new version from the Unity Asset Store.

Add

  • New GameJolt.API.Manager.HasUser property, which returns true if there is a current user (which is not necessarily signed in).

  • New GameJolt.API.Manager.HasSignedInUser property, which returns true if there is an authenticated user.

  • Added Show Token toggle to the sign in window.

  • New GameJolt.API.Manager.ShowLeaderboards(Action<bool> callback, int? activeTable, params int[] visibleTables) method, which shows only the provided tables and also opens the table given by the activeTable parameter.

  • Added Create Account button to sign in window, which opens the gamejolt sign up page in the webbrowser

  • Added GameJolt.API.Settings.secretTrophies setting, which defines which trophies are secret.

  • Added GameJolt.API.Manager.IsSecretTrophy method, which returns whether the provided trophy id is secret or not.

  • Added GameJolt.API.Objects.Trophy.IsSecret property (GameJolt does not yet return whether a trophy is secret or not, therefore this property is filled from the settings.)

  • Added support for automatic sign in and out messages. If GameJolt.API.Settings.autoSignInOutMessage is set to true, the message defined by GameJolt.API.Settings.signInMessage and GameJolt.API.Settings.signOutMessage will be shown if the user signs in/out. (fixes #17)



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