It was a bit silent around here for a while, but I’ve finally found the time to release a new version. Most changes are already a bit old (implemented in december, but not yet published), but it also contains some new things.
The releases here and on github are already updated, but it will take a few days until you can download the new version from the Unity Asset Store.
Add
New
GameJolt.API.Manager.HasUserproperty, which returns true if there is a current user (which is not necessarily signed in).New
GameJolt.API.Manager.HasSignedInUserproperty, which returns true if there is an authenticated user.Added
Show Tokentoggle to the sign in window.New
GameJolt.API.Manager.ShowLeaderboards(Action<bool> callback, int? activeTable, params int[] visibleTables)method, which shows only the provided tables and also opens the table given by the activeTable parameter.Added
Create Accountbutton to sign in window, which opens the gamejolt sign up page in the webbrowserAdded
GameJolt.API.Settings.secretTrophiessetting, which defines which trophies are secret.Added
GameJolt.API.Manager.IsSecretTrophymethod, which returns whether the provided trophy id is secret or not.Added
GameJolt.API.Objects.Trophy.IsSecretproperty (GameJolt does not yet return whether a trophy is secret or not, therefore this property is filled from the settings.)Added support for automatic sign in and out messages. If
GameJolt.API.Settings.autoSignInOutMessageis set to true, the message defined byGameJolt.API.Settings.signInMessageandGameJolt.API.Settings.signOutMessagewill be shown if the user signs in/out. (fixes #17)










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