Changelog
Castle building system
There is now a new snap system to build your own castles
New building parts
There are also some new building parts, like 2 large towers and a protected gate
Traps
I added 3 traps (Snap trap, fire trap and horse trap). There are more on the way.
Elephant/horse riding
You can now start a battle with an animal or use an animal without an owner during the battle
37 new units
There are two new siege weapons(Cannon. Mortar) and some other units, like grenade throwers, armored horses, ranged horses…
King vs. king mode
A new option for custom battles. You have to place a blue and a red king. The team, which kills the enemy king first, will win the game.
Quick battle mode
There is a new button in the main menu, to directly start playing. A battle will be generated for you. After the battle, you can either play it again, or click another button, to quickly jump into the next random battle.
This allows you to play thousands of battles, without having to prepare everything. At the moment, there will just “Reach target” battles created, but I will add deathmatch and siege to it soon.
Procedural battles
You can also force the custom battle editor to create a battle for you now.
Performance improvements
There are many performance improvements. You can place many ranged units on walls and towers, without any performance issues. This allows large siege battles.
2 new biomes
Forest and Savanna. There is not much to say about.
Editor improvements
You can now filter units and buildings in the custom battle editor and I made some performance improvements, too.
Faster AI
The AI decisions are now much faster. At the moment, this will only show effect in custom batttles and quick battles, but I will expand it to the other gamemodes soon.
Next update
The next update will be on the 25th January to add more building parts, traps, siege units, more performance improvements, level bundles and a new fighting system for the player.










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