[Update #24]
- Skills now affect towers;
- Changed how towers handle Modifiers(Upgrades/Skills) to be more optimized and to have different type of modifiers like passive and active;
Next up
We're proud to present our new logo designed by our amazing artist LinceSensei and presented by P-bot also designed by him!
We really love it!
What do you think about it?
The new model for the basic enemies of the game im making with my team!
Hey! Have you seen our first devlog? Why not check it out! https://www.youtube.com/watch?v=WL4oFSRKH2M&lc=Ugz2u5fF_qGeSgJnR…
Hey Listen! It's #BetaTime ! As we approach the end of the year we have also been reaching ever closer to a beta version of the game! But what does this mean you might be wondering? Well it means that pretty soon, (continued in next post)
Here's a showcase of all of our new menus! They're fully functional and implemented! (except for the levels menu, that's the OLD version)
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
It means that pretty soon some of you will be able to beta test the game! Yes we will be choosing Beta Testers at random to give you guys an earlier look at the game as well as help us to continue developing and making it better! (next post continues)










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