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Five Nights at Candy's: Bedrock Fan-port (Work in progress)
7 months ago

Update #5 - FNAC:R Music System

(Sorry about the random video audio crackling)


I've discovered the scariest jumpscare of all, imagine you're working on something for months then all of the sudden that thing gets corrupted, and all you can do is watch and cry..

but thanks to our totally real sponsor BACKUPYOURSTUFF you can recover earlier versions of your project instead of burying it all together, so use BACKUPYOURSTUFF now and keep your projects safe from corruption, and remember, corruption always comes back.


anyway


CHANGES:

  • Adjusted certain sound volumes to match FNAC:R code. (Panel/camera sounds were noticeably quieter)

  • Added 3D sound and now there's a toggle for it in Options, it's disabled by default.

  • "Re-coded" certain office sounds to work with the 3D sound feature, making sure they aren't too quiet or loud when in 3D.

  • Fixed the player not getting visible after a jumpscare when Hide Player is disabled.

  • Added a Music Player that works just like in FNAC:R.

  • Added a Clock System that works just like in FNAC:R but reduced some non-essential calculations for performance.

  • Readjusted all timers (used by animatronic AI, Music Player, etc.) to use a speed more close to the original game, it was 2 times faster than it should

  • Successfully corrupted the world file by accident then used one from a backup.


You know the rules deal, see you in the next update log!



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