School is a little bit taken care of but I am still trying to rid of that barrier before I resume development.
Second, the character system is different. If you have noticed I have changed the description of the game because of the character system. I am having trouble with the 4-player mechanics, so you can only control one animatronic, but they will have different speeds and jumping stats. Two of them will have melee attacks. I will make it interesting to make up for the change of plans. That actually speeds up development of the game when it will be resumed (maybe in 2 days, if not then defintely after Wednesday). Until then, I might try to add a third and final tune for the demo. Please tell me how they are in the comments. I would like your feedback. Thanks and cya soon.
Next up
I finally did it.
Now its your choice...
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6β¦).










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