School is a little bit taken care of but I am still trying to rid of that barrier before I resume development.
Second, the character system is different. If you have noticed I have changed the description of the game because of the character system. I am having trouble with the 4-player mechanics, so you can only control one animatronic, but they will have different speeds and jumping stats. Two of them will have melee attacks. I will make it interesting to make up for the change of plans. That actually speeds up development of the game when it will be resumed (maybe in 2 days, if not then defintely after Wednesday). Until then, I might try to add a third and final tune for the demo. Please tell me how they are in the comments. I would like your feedback. Thanks and cya soon.
Next up
I finally did it.
Now its your choice...
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Werehog transformation process. #sonicunleashed
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
An infected room from the second part of Cybel ! Are you up for some cleansing?
My D&D art for my family so far (WIP if you couldn't tell)
brung back my old oc plus a new one
...they don`t have names yet tho
2d lighting experiment










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