School is a little bit taken care of but I am still trying to rid of that barrier before I resume development.
Second, the character system is different. If you have noticed I have changed the description of the game because of the character system. I am having trouble with the 4-player mechanics, so you can only control one animatronic, but they will have different speeds and jumping stats. Two of them will have melee attacks. I will make it interesting to make up for the change of plans. That actually speeds up development of the game when it will be resumed (maybe in 2 days, if not then defintely after Wednesday). Until then, I might try to add a third and final tune for the demo. Please tell me how they are in the comments. I would like your feedback. Thanks and cya soon.
Next up
Now its your choice...
I finally did it.
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Szayel Aporro Granz - Bleach
Path of Kami, running around the shrine area
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
Got some fun collectibles in our game, Path of Kami!
Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.
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