I will be releasing a demo containing around 6 levels (3 are normal and 3 are twisted) by the end of the year. There will be two buttons in the demo and there’s no hacking nor cutscenes. Feel free to compare the first one, Magic Bricks with the second one, Magic Bricks: The Twisted Levels. One of the very noticeable changes will be the design of the game. And another one of the very noticeable changes is that I brought back the “Bouncing Ball Title Screen.” Follow the game if you want to get a demo!
Next up
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
"Our work is never over" they said.
What you all think
Showing off player 2 😎
What do you think?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Regular exercise is key for healthy wings.
Try it out!
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
ooh yes..










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