Game
Leumundsgift: Simphony
7 years ago

update: I posted version alpha_0.0.2, come check it out so you can see my progress (most of the levels and assets in the builds may not be in the final game, im just creating the basic mechanincs of the game) :

https://drive.google.com/open?id=1N99DVIUGVBbd-BYdlvPWgbo3o-EHXHz6




0 comments

Loading...

Next up

end of day 2, i got the camera working, and i added a small series of rooms, i might just focus on designing characters and/or my own assets instead of using some free ones in days 3 through 4, i'll keep you updated.

Day 1 of development, i'm currently in the process of designing the bosses and/or enemies that you will be fighting throughout this adventure

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.