Game
Amicus
11 years ago

Update


After watching some friends attempt and utterly fail to play the game, I have made some changes to make it a lot easier to navigate by making the unlit areas a lot less dark.

I have also made some changes to how often the game redraws the brightness of the room and how far the light shines in order to make the game a lot more efficient. I tried it on a couple of year old mid-level laptop today and it absolutely crawled, so this should help it run at a much speedier and more consistent speed.

Unfortunately, I cannot confirm this myself as my i5 will quite happily run my game, regardless of how poorly optimized it is.

Finally, I have fixed some minor graphical issues, added or modified a couple of sound effects and killed a few bugs.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Werehog transformation process. #sonicunleashed

What you all think

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.