Game
Amicus
12 years ago

Update


After watching some friends attempt and utterly fail to play the game, I have made some changes to make it a lot easier to navigate by making the unlit areas a lot less dark.

I have also made some changes to how often the game redraws the brightness of the room and how far the light shines in order to make the game a lot more efficient. I tried it on a couple of year old mid-level laptop today and it absolutely crawled, so this should help it run at a much speedier and more consistent speed.

Unfortunately, I cannot confirm this myself as my i5 will quite happily run my game, regardless of how poorly optimized it is.

Finally, I have fixed some minor graphical issues, added or modified a couple of sound effects and killed a few bugs.



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Have a good Boi

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exitπŸšͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

An infected room from the second part of Cybel ! Are you up for some cleansing?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM