Game
Amicus
12 years ago

Update


After watching some friends attempt and utterly fail to play the game, I have made some changes to make it a lot easier to navigate by making the unlit areas a lot less dark.

I have also made some changes to how often the game redraws the brightness of the room and how far the light shines in order to make the game a lot more efficient. I tried it on a couple of year old mid-level laptop today and it absolutely crawled, so this should help it run at a much speedier and more consistent speed.

Unfortunately, I cannot confirm this myself as my i5 will quite happily run my game, regardless of how poorly optimized it is.

Finally, I have fixed some minor graphical issues, added or modified a couple of sound effects and killed a few bugs.



0 comments

Loading...

Next up

Chiaki Nanami!

"Our work is never over" they said.

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

An infected room from the second part of Cybel ! Are you up for some cleansing?

My D&D art for my family so far (WIP if you couldn't tell)

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror