I probably shouldn't have jumped into an engine that I barely know how to use and expect to easily learn it. That's why the game won't be developed in Unreal Engine 4 anymore, and will instead be developed in UPBGE (a fork of Blender Game Engine using the modern layout and modern features). So far it's already going better, and I currently have a little office demo for you guys. So just wanted to let you guys know. This doesn't mean anything for the scope of the game, just where the game will be developed. If it WERE developed in UE4, it'd still be the same game.
Next up
finally figured out how to rig my animatronic models more efficiently while having all of the animatronic be in one object. gonna test it out in 3d engines and see what happens, and if it's good we MAY be able to go back to 3d development!
lost "willow's funhouse" 1996 autumn sale ad now found!
New design of Happy Mouse
New design of Abandoned Face
New design for Abandoned Minnie
Decided to touch up on the models a bit by making their dust effects more prominent and adjusting some details about some of them, mainly the way PNM's ears melted. Here's the new renders.
To: [redacted]@[redacted].com
Subject: do you remember willows funhouse?
Here are a couple images of how the game looks so far.














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