I probably shouldn't have jumped into an engine that I barely know how to use and expect to easily learn it. That's why the game won't be developed in Unreal Engine 4 anymore, and will instead be developed in UPBGE (a fork of Blender Game Engine using the modern layout and modern features). So far it's already going better, and I currently have a little office demo for you guys. So just wanted to let you guys know. This doesn't mean anything for the scope of the game, just where the game will be developed. If it WERE developed in UE4, it'd still be the same game.
Next up
Get comfortable.
What do you all think of this new logo?
lost "willow's funhouse" 1996 autumn sale ad now found!
Here are a couple images of how the game looks so far.
Since the office wound up getting majorly revamped, I might as well show you what it ORIGINALLY looked like! It's the same layout-wise, but much wider in size, and much differently textured and presented. Plus, there's a poster with Willow's old design!
p a e n i t e t
To: [redacted]@[redacted].com
Subject: do you remember willows funhouse?
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