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Game
Smitty 2
2 months ago

Update on the capsules: They now show balloon popups of occasional call for help and the required number of pellets to break them open

If you've played Smitty's Journey, the jingle that plays should sound familiar to you




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After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas

And it works pretty flawlessly, thanks to Godot's label visibility features

We finally got the HUD, people! And guess what, ability bubbles are back too!

Made one of the major but optional collectibles in the game: Hostage capsules

You need 20 energy pellets to hack these and release the captured Dropple inside

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Wanted to do idle animations much earlier, but not feeling like it until now.

Anyway, here are the 2 animations I did for Smitty.

Figuring out how to properly switch scenes in Godot, and hey, it works flawlessly! Now to add some transitions and more persistent states.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Follow-up to the last post: Fireballs now explode on contact with the enemy.

I also figured out how to make use of the additive blend mode through materials, thanks Godot!