2 months ago

Update on the Depth Sorting

The actual sorting works!!!

However the code I used to break the cycle down is pretty faulty, so I’ll have to make a new one, hopefully it’ll still work in tandem with the correction code




2 comments

Loading...

Next up

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

Obligatory sequence progression

Boom goes the dynamite

BEWARE THE NOID.

(The classical ol'Dominos mascot)

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

Just only the boss left for this area, and then it'll be onto the next one

(add the dust man theme from mega man 4) omg its dust man from fnf

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay