Changes:
GLaDOS, Walls & Portal Gun NOW have new textures
Portal Gun can now fire Portals use left and right click to use
Portal Gun can now grab and drag objects with physic simulation; use middle mouse wheel click to pick up objects and drop them
ADDED a new loading screen (it will take 30 secconds or so to load the game)
Added a new object known as the cube button.
Reverted the model back to UE4's default 1st person model (due to issues with the model)
can now sprint whilst holding down left shift key.
Added working Portals that teleport you to the location the other portal is located and facing
GLaDOS AI is limited to only following the player location, more AI mechanics will be added in future updates
Removed the core, portal gun with pedestals due to it being unnecessary for gameplay.
Limited the companion cubes to just 1 to save space and GPU memory. (dont worry a spawn despawn system will be implemented in the near future)
BUGS FOUND AND ARE BEING WORKED ON:
GLaDOS decides to teleport off her roof mount... yeah... its annoying but will be fixed in a new HotFix later this month or early next month
Turrets like to look up at you when following you around... will be fixed in a new update
GLaDOS' collision capsule is TOO BIG it fills half the room (will be fixed in next update)
BUGS FIXED:
the games "crash" error has been corrected and now will never happen 90% of the time
Textures did not load onto the models of GLaDOS and Portal Gun
Player Movement Has Been Corrected
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I HOPE YOU ENJOY THIS UPDATE MORE THAN THE PREVIOUS VERSION! I AM STILL HEVILY DEVELOPING THIS GAME SO PLEASE DONT CRITISISE IT IF IT ISNT UP TO STANDARDS...
FEED BACK WOULD BE GREATLY APRECIATED! YOU CAN REPORT AN ISSUE IN ANY OF THESE POSTS (Reccomend using the LATEST post)
See you soon test subjects! GLaDOS is waiting...
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