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Also, I unfortunately do not have a build of the game to show currently, as I've been more focused on writing the overall story (which actually will not be fully revealed until the game or an actual official demo releases)
This is kind of what reignited my passion with the project. What started as simply a joke being "what if my friend Daniel was a videogame boss" unintentionally returned my passion for game making. (Music by Daniel himself: soundcloud.com/user-901142082)
Game development is hard.
But they never tell you that it's because you'll spend most of your time fixing tiny stupid things so you can START on the cool stuff. Just look at those filenames!
Furthermore, I've released a bug fix for the latest demo. :))
Been working on some concepts for NPC and supporting cast, as writing dialogue is maybe my favorite part of the MOTHER franchise. Meet Hat Man and son, Hat Kid.
I've started work on a "Mindbent Player's Guide", based off of Earthbound's, and I'm really happy with how it's come so far!! Check it out in the downloads section, as a pdf.
Bandana Dee the Dream Friend
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.










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