Game
Vadine: Bite-Man
8 years ago

Update September 9th


I decided not to go with a resolution screen after creating it. The bug I get is that the resolution can be started at 640 x 480 (this is extremely rare and only happened once to me) which completely destroys the look of my game especially the menu. I add a check when the game starts up that if it is less than 720p then I automatically set the game at 720p.

Below is what the resolution screen would have looked like:

5d0993a197e3c.png


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Update August 24th My game will officially come out on Windows and Mac operating systems! I was able to push the mac build to the Steam server successfully. Now I’m going to work on tuning my Steam Achievements.

Update August 27th I added some pages to my website http://www.vadinebiteman.com and I plan to add more in the coming weeks.

Update September 3rd I changed one of the scenes in the trailer and re-uploaded onto Youtube Old Scene: New Scene: I’m still working on the Steam API for Mac and I’m having a lot of trouble with this.

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

The whole squad is here!

Interested? Follow me!

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?