Game
Bound To Light
8 years ago

Update time!


Hi all! Thanks for following the prototype project, we’re really happy to see all comments, videos and feedback and we want more! MORE!

  • Anyway, we just uploaded a new build where some optimization issues were handled with lighting for example. Please test the new one and tell us if your still experiencing lag/stuttering and include your specs if possible.

  • We changed some visual feedback when controlling a husk and making it more clear in what way you are controlling them and how many you are possessing.

    5d0abcb12663b.gif
  • We’re still working on the beasts a lot to make them more fluid and fun to engage.

More to come, but in the meantime - please give feedback through the form and tell us your ideas for the game, we would love to hear them!

Cheers from us all at Babloon Studios,
/Wictor - Babloonian



7 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

I worked so hard to get all four of them to the end safely, but then...

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

ooh yes..