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Here's a screenshot from Quest For Chili Dogs Reheated, showing off the new HUD and Sonic sprites. They're still unfinished, but I think the HUD especially is a vast improvement from the nasty variable boxes from the original game.
Today marks 2 years I've been on GameJolt apparently. Work has slowed down on QFCD but we are making good progress. Since all my adoring followers (see: the cockroaches in the vents) have been so patient, I will be sharing some screenshots from the game.
With a new version of QFCD comes a new title screen, which I think blows the old version out of the water in terms of not looking like ass fungus.
Also brand new for Reheated, there's a character select screen that shows the character's stats and abilities. I think it looks pretty okay.
Any negative comments towards the drawings on these screens will be seared into my consciousness for all eternity.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I-Buki
Mio-Da!
Ibuki Mioda!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
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