V0.6 (Alpha)
Wave system implemented, more settings, lots of improvements, better performance
(NOTE: I did not release this update because there is still a lot of reworking to be done in order to have a playable build, alpha 0.8 will most likely get released).
New stuff
-Added custom keybinds
-Added in-game controller support and custom controller binds
-Added custom sensitivity
-Added sprint mode (toggle, hold)
-Added a small survival test map “Nacht der Springfallen” (Will not be in the actual game, just a joke test map)
-Added a wave based spawning system
-Added a points system
-Added a door you can open with points
-Added buyable weapons with points
-Added ammo types that guns can share
-Added NVIDIA DLSS graphics options
-Added more performance boosting options
-Figured out how to add achievements in-game and link them to gamejolt
-Added an alpha tester achievement (unlocked by playing any level in the alpha phase of developement)
-You can now log in to Gamejolt (it will auto-log you in when starting the game after manually logging in once)
Changes/improvements
-Improved main menu visuals
-The player can no longer run while walking backwards
-Adjusted a lot of the player’s and endo’s movement abilities (slower paced overall)
-Improved endo attack hitbox, running wont save you
-Improved the feel and gameplay of the slide
-Changed the ammo system, it is no longer infinite
Bug fixes
-Fixed an issue where you could start sliding while walking backwards
Merry Christmas!!!
1 comment