Game
Super Smash Bros. Feud
20 days ago

Update ver. 5-15-2025


I DID IT! I DID IT!!

I cracked edge stop on the ground! It's pretty much foolproof now! All I did was add a little code to ground detection, and voila. The old way didn't work consistently, so yeah! I tested it with Dash attacks, roll dodges and even dashing/running. I added a check to see if the player is using their left stick (running/walking), and if not (i.e. just dashing) the fighter will stop at the edge of a floor. If the stick is pressed, like if you're running? Edge stop is ignored, so you can run off a platform normally! This frees me from needing to place a collider at the edge of every single floor and platform. All the code does is check if no ground is collided with on the corner of your fighter's collider. It works on all 3 ground types (solid, semi solid and soft platform) If moving left, it checks behind them if facing right, etc. And it will automatically nullify any horizontal movement in the direction of the edge (again, unless edge stop is cancelled like during a run). This will also work for fighters who have down tilts, etc. that move the fighter like a dash attack does.

I also fixed a bug where the new code broke wall collisions (stopping on a wall while running). I need to make a few tweaks, because sometimes you'll wallstop on an upward slope.

Next step is implementing and fixing edge grabs once and for all, and then I'll try doing ceiling and wall techs. I'm trying to get all basic (no-item) gameplay done before tackling items.

I'm thinking about Final Smashes, too. Does anyone like the Final Smash meter Ultimate has? Should I bring it back or cut it and make it Smash Ball only?

I've been playing the new Super Smash Flash 2 beta for inspiration <3 And the game is getting better and better!

See you later!

~KV



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