Its been a while since I've posted about [Jellybean's PlayHouse] or now known as [A Week at Jellybean's]
so here is some sneek peeks at the game
Let's start with the art, finally I have found an artstyle that suits the game very well
[Old Desing]
[New Desing]
I feel very ashamed to admit this but the footage of "Gameplay" I showed, was actually scraped. It was very boring and had little to no gamplay, also because I wanted the gamplay to follow the new story a bit better
Anyways here is more scraped content
I'm not really going to explain non of these pictures, just feel free to read them
For a long time I have been avoiding explaining the gameplay of [A Week at Jellybean's], so I'm gonna explain it very broadly, to be left into interpretation.
The game is a mix of day and night gamplay, were you attend to customers and kids in the day, and try to survive the night. The ammount of days/nights that the game has are 7 (hence the name change), this change was made because of the shop gimic, were after each night you can buy a set of items that will help you through out the night, along with upgrades, and decoration for your office. You get money by beating the day and night, doing a better preformance in the nights, you'll be rewarded more money.
Anyways this as far as the explenations go, here is something unrelated to this topic
Well that concludes this article, I'm sorry I'm not posting anymore. I've been laser focused in getting [A Week at Jellybean's] done as soon as possible, just before school starts again. As always I can't thank ya'll enough for showing interest in my passion projects, and I'll try my best to make them as good as they can be.
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