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Game
Deltarune: DECEMBER
23 days ago

Updated Battle Intro
Overall Game Completion - 5%

(Still subject to change, but at this point, mainly minor dialogue and graphical changes.)




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This is by far the work I'm most proud of since starting with the Kristal engine almost a year ago. This is why I've been silent. Been working on this.

I'm not answering any questions about this btw.

New Undertale video just dropped on Youtube. It's a fandmade Genocide Amalgam animation taking place after the Alphys NEO fight Go check it out if you want https://pie.yt/?v=https://youtu.be/yd9Tin1nLRI?si=Sbys4D93ClgEC6…

Introducing: Deltarune Gameboy'd | Kris vs. the Roaring Knight ----------------------------------------------------------- A WIP in progress fangame in the style of Gameboy Color being made for the Undertale 10th Anniversary!

Phase 2 gameplay. I've made 2 new attacks, and I feel that the difficulty is suitable.

Also made warnings for phase 1 and 2 attacks so all attacks are actually dodgeable.

ONLY THE ANGEL OF PROPHECY CAN

TRULY DESTROY ONES STRINGS

A little peak of the UT 10th Anniversary thing I making.

Made the first 2 attacks, and made some attacking animations for the Knight.

Edit: Since the earlier poll tied, I'm going to increase XSlash's TP cost to 50, but add a 30 HP heal factor.

Ngl, I'm really happy with how these attacks turned out.

Spells, Items, Equips, and Cutscenes Overall Game Completion - 8% Been working on a some cutscenes to showcase some deeper emotional ties. All equips and items have been fully made. I've also been working on the spells to make them a bit more balanced.

New Battle Intro where you can choose the music you want to here while in battle.

The intro has a few bugs, but I need to start working on the actual attacks before it's gets to close to the Anniversary day. (I suck at attack coding)

Early Battle Intro Overall Game Completion - 2% I will NOT be answering any questions.

(Subject to extreme change. This is mainly just something to use as a base later.)