• Tweaked difficulty/balance
• Global map is smaller now (was too hard to scroll), updated backgrounds
• Added ‘shop’ button in ‘preparing to a mission’ screen (very convenient now, I like it)
• Load/Save bugs, here and there
Next up
WebGL Build Spaceguard80 Just added WebGL build to builds list of #spaceguagd80 Next todo list: -to update next locations/bosses -screenplay/dialogues/cutscenes -visual look upgrade (mainmenu/ui/backgrounds)
Web build is here!!!
Updated bosses: Electricity & Gas Bosses update (colors, animations, fixing bugs with guns) Next TO-DO: bosses update(electricity,fire,gravity)
Spaceguard80 version 0.2.0 (+beta trailer video)
Updated scenery Updated scenery for next four locations. Next todo list: to update all bosses Beta build: http://gamejolt.com/games/Spaceguard80/251411
New build and other stuff
Release Release: Spaceguard 80!
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
I-Buki
Mio-Da!
Ibuki Mioda!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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