Game
Keep of the Infernal Heroes
5 years ago

Updated game name in output package to be more in line with final name.




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Coming next, display of damage to monsters will now show amount as a floating value above the monster. Updates to backend in Character sheet, also changes to UI for display of buffs/debuffs of weapons and armour.

v1.0.17 Skills now removed from early levels, early optimization implemented. Levels 4 and 5 included. Shielding monsters mechanic in game but not in early levels. Starting Gold now reflects economy in normal gameplay. Comment and Enjoy.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Shadow The Hedgehog X pixel art

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Showing off player 2 😎

What do you think?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.