Game
NIGHTBRAKE
9 years ago

Updated Map, Optimization and Auto Salvage!


5d0ba150611b1.png

Above is an updated map of Nightbrake. You won’t actually have one but there will be some placed in locations around the game. If you can find the Auto Salvage on the map above and watch the gameplay recorded there it should allow you to get a scale for the rest of the map.

Optimization
Finished optimizing the game today. Nightbrake has customized quality settings for people with powerful and not so powerful PCs (settings are also adjustable in-game). With gamma correction since its quite dark and now with occlusion culling to reduce the amount of rendering required.

5d0ba152b0a8c.png

Auto Salvage
Also finished making the auto salvage which just leaves a few more areas of the map to finish off. If you would like to see the occlusion culling or some gameplay from the auto salvage check out this video.

Thanks for reading, I hope you will enjoy the game!



1 comment

Loading...

Next up

My COVID-19 Lockdown Project… Five Years Later

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

What you all think

Strange Umbrella

Levels' maps.

Regional Bulbasaur. #Pokemon

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !