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Dynamic non-scripted sounds, catching methods based on where the player is looking and some other small things
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Hello, everyone! Since this game has had practically no gameplay updates, we wanted to show you a quick test of the environment. Enjoy!
Important announcement!
Although the game itself is not finished, the game page for HN Pre-Alpha Remastered is out! Make sure to follow the game's page to receive updates on development.
You can find the game here:
Just a baked lighting screenshot
2nd floor teaser..
The sky burns with autumn’s glow… but something watches from the shadows.
Hello! I just thought like posting something here, so have a look at some small visual and environmental tweaks I've made for HN Reality! (Don't worry, I'm not spoiling anything new.)
Also, I'm not fully back to working on fangames for now.
Hello, everyone! Since you're still here, I would like to hear your opinions on my lighting that I made for HNR, because this really is an experimental style for me (ignore the oil-post-processing effect).
My dear golden hour,










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