Next up
New hatchet model with improved animations
New woodchips texture, mushroom texture, wave system and showing off the equipment system.
v0.0.9 Changelog 2:
- Human model rigged and animated
- Can now forage and eat mushrooms
- Can now easily switch between equipped items
- Removed textures on buildings
- Axe attack animation
- AI animations
v0.0.8 - Crafting Update
Crafting is here! The crafting system has finally been implemented. Right now you can only craft an axe, but hey it's here.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
I was bored, so... ManutKat.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack










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