Updates for this month are persisting the players health between levels and randomising the floor so that it is not as repetetive.
Next month I am intending to change the movement system to path find so that the arrows won’t be needed anymore.
Updates for this month are persisting the players health between levels and randomising the floor so that it is not as repetetive.
Next month I am intending to change the movement system to path find so that the arrows won’t be needed anymore.
Another house i made long time ago.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I was bored, so... ManutKat.
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
Terraria
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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