Updates for this month are persisting the players health between levels and randomising the floor so that it is not as repetetive.
Next month I am intending to change the movement system to path find so that the arrows won’t be needed anymore.
Updates for this month are persisting the players health between levels and randomising the floor so that it is not as repetetive.
Next month I am intending to change the movement system to path find so that the arrows won’t be needed anymore.
Bandana Dee the Dream Friend
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Have a good Boi
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
Microsoft Windows XP Unprofessional (windows logo prototype)
Update 2.627
New challenges & new effects!
Regional Bulbasaur. #Pokemon
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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