Updates for this month are persisting the players health between levels and randomising the floor so that it is not as repetetive.
Next month I am intending to change the movement system to path find so that the arrows won’t be needed anymore.
Updates for this month are persisting the players health between levels and randomising the floor so that it is not as repetetive.
Next month I am intending to change the movement system to path find so that the arrows won’t be needed anymore.
Shadow The Hedgehog X pixel art
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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Art made for my friend @ungerbibs
. Much love for this <3
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.
Be sure to let me know what you think!
Updated combat system
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