Updates for this month are persisting the players health between levels and randomising the floor so that it is not as repetetive.
Next month I am intending to change the movement system to path find so that the arrows won’t be needed anymore.
Updates for this month are persisting the players health between levels and randomising the floor so that it is not as repetetive.
Next month I am intending to change the movement system to path find so that the arrows won’t be needed anymore.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Shadow The Hedgehog X pixel art
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
I worked so hard to get all four of them to the end safely, but then...
Szayel Aporro Granz - Bleach
Only true badasses may pass! #conceptart #art #gamedesign
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