Game
PlanetRealm DEMO
6 years ago

V0.1.9 Known Bugs


Major bugs:

1. Collider issues:

a) Player is able to climb on bush colliders, resulting in glitchy camera behaviour and getting stuck between bushes

b) Player is able to clip through planet surface when trying to climb bush colliders, resulting in player floating around planet's center of gravity

c) Colliders on vine roots around vine-tunnel activation not functioning

2. Save/Load system disabled (needs more work, planned fix for V0.2.0)

Minor bugs:

1. Transition between Main Menu and Gameplay makes player drop to the planet​ at start of the game

2. Lights flickering/not working (Unity Low-Weght Render Pipeline limitations, planned fix after switching to Universal Render Pipeline - V0.2.0)

3. UI:

a) Main Menu UI timers not set, resulting in text enabling/disabling while on screen

b) Main Menu Settings UI not updated (planned fix when settings are fully expanded)

c) Scewed version of interaction UI displayed from game start, fixed after player gets in object's proximity

d) Clickable UI not displayed on third planet's Power Orb

4. Vine-tunnel traveling:

a) Acceleration bumps and dumps, resulting in uneven travel speed

b) Player rotation keeps adding up beyond 360° instead of reverting to 0° each full turn, resulting in player "unscrewing" before landing

c) Missplaced end path triggers, resulting in player dropping slightly after landing

d) First vine-tunnel deactivates after traveling through it, resulting in the player not being able to return to the first planet

5. Vine Activation puzzle:

a) If mouse coursor is moved away from last cube as the puzzle is solved, it results in last cube sliding out of it's intended position and clipping into puzzle podium



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We are under attack!

Another house i made long time ago.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished work on the emotions of a new character for the tank universe

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.