This is a small update that fixes something I overlooked in the last release. Missed increasing the movement speed for the type used by Tendril Pull/Hook abilities and Knockback ability effects. Also greatly reduced the wait time after performing an ability. This varies by the number of targets, and it might be ever so slightly too fast now, but I like the way it plays.
Next up
Creature Feature: Wingless
Access to other levels can now be locked/unlocked by an interactive object. That rusty can is doing its best impression of an ancient console!
Getting sick but making a lil' progress on some changes and bug fixes. Details follow
Dev Update - 2/27/2019
Development Update 2/12/2019 - I really need to do these more than once a month!
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Another house i made long time ago.
So here's the first of the zodiac signs i will make for the next weeks.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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