Next up
Version 0.5.1 released!
I decided to pass the 0.5.0 because I've made some updates (more than I thought)
- Added itens on the 2° map's corridor
- Enemy's speed will increase faster on Survive mode
- New menu (remade some parts)
v0.4.5b is out!
Version 0.4.5b released! This is a beta version of what will be the final release. I fixed some bugs in the Lula map and opened up a test version of the Xandão map.
Version 0.5.5!
It took me some time to think about optimizations, in the coming weeks I'll start working on the mobile version, so I decided to get ahead on this part, since it could cause issues (making the game run well on most devices)
New game modes!
I started working on new game modes!
Full devlog on itchio (I can't write here)
v0.5.3's out!
New changes on the 2° map:
Reduced corridor's size on Xandao's map
Fixed all spawns (hammers, Master's contracts, etc)
New rooms!
I finished the 2° map's rooms 👍
Hallucinatinons on the map
Hallucinations have been added to the map. The player will randomly see them — sometimes when leaving a room, other times while walking down a hallway. An impact sound was also added to make the scares more effective.
Xandão's 3d model
I decided to start the production of Xandão's 3d model. Yes, I know Fuse's old and no longer supported, but since I haven't really studied Blender (I tried but it was difficult for me) I prefered to make the model on Fuse instead.
New map!
I started working on the new map!
I made a basic sketch first to get a clearer idea of what I actually wanted, and then I implemented it in the game — starting with the floor, then building up the walls and adding the lights.
Adding the new enemy on game
I started adding the new enemy to the map. I updated the skin and animations (running, stunned state, and jumpscare).
Next, I’ll add the new sounds (voice lines in the corridors, jumpscare sound, and item pickup sounds).











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