Next up
Adding the new enemy on game
I started adding the new enemy to the map. I updated the skin and animations (running, stunned state, and jumpscare).
Next, I’ll add the new sounds (voice lines in the corridors, jumpscare sound, and item pickup sounds).
New map!
I started working on the new map!
I made a basic sketch first to get a clearer idea of what I actually wanted, and then I implemented it in the game — starting with the floor, then building up the walls and adding the lights.
v0.5.3's out!
New changes on the 2° map:
Reduced corridor's size on Xandao's map
Fixed all spawns (hammers, Master's contracts, etc)
Version 0.5.5!
It took me some time to think about optimizations, in the coming weeks I'll start working on the mobile version, so I decided to get ahead on this part, since it could cause issues (making the game run well on most devices)
New rooms!
I finished the 2° map's rooms 👍
Xandão's 3d model
I decided to start the production of Xandão's 3d model. Yes, I know Fuse's old and no longer supported, but since I haven't really studied Blender (I tried but it was difficult for me) I prefered to make the model on Fuse instead.
v0.4.5b is out!
Version 0.4.5b released! This is a beta version of what will be the final release. I fixed some bugs in the Lula map and opened up a test version of the Xandão map.
New game modes!
I started working on new game modes!
Full devlog on itchio (I can't write here)
Hallucinatinons on the map
Hallucinations have been added to the map. The player will randomly see them — sometimes when leaving a room, other times while walking down a hallway. An impact sound was also added to make the scares more effective.
Version 0.5.1 released!
I decided to pass the 0.5.0 because I've made some updates (more than I thought)
- Added itens on the 2° map's corridor
- Enemy's speed will increase faster on Survive mode
- New menu (remade some parts)










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