Game
Darkest Nights at Fazbear's
2 years ago

V1.0.1 (balance patch)


-nerfed all nights

-changed AI move times for bonnie and chica

-bonnie and chica now make footstep sounds when they arrive in the office (removed)

-lowered volume for static in cameras

-static doesn't flicker excessively and is more transparent normally

-removed one of the camera sounds

-changed way to get some specific rare screens

extra note: in order to deal with freddy you have to shock him on the cameras a lot, just saying cuz a lot of people are confused



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Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!

THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

I can become Jason from Forsaken with this

Maybe..............

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

here's a slight design tweak for chomp, no the game will not be updated to change his design

I think I'm forgetting I can post here because instead of posting this on gamejolt first I sent it in like 2 different places on discord so like sighhhhhhhhhhhhhh

finally got robux, is my new fit hard?

you could call me a bit of an inept outcast...

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak