Game
Darkest Nights at Fazbear's
2 years ago

V1.0.1 (balance patch)


-nerfed all nights

-changed AI move times for bonnie and chica

-bonnie and chica now make footstep sounds when they arrive in the office (removed)

-lowered volume for static in cameras

-static doesn't flicker excessively and is more transparent normally

-removed one of the camera sounds

-changed way to get some specific rare screens

extra note: in order to deal with freddy you have to shock him on the cameras a lot, just saying cuz a lot of people are confused



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poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

I spent a week playing deltarune instead of working on my games are you guys happy now

thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

man it's such a nice day here in dnafville-WHAT THE FUCK ARE YOU DOING HERE?!?!?!?!?!?!

happy 10th anniversary trtf! I don't exactly love this series too much anymore but it still inspires this game a lot

and yes

this is a real easter egg

Soon.......

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

I can become Jason from Forsaken with this

meme while the last AI gets made