Game
Darkest Nights at Fazbear's
2 years ago

V1.0.2 (another balance patch)


-removed footstep sounds for bonnie and chica

-buffed bonnie and chica slightly on all main nights

-bonnie and chica's AI move timers are more random again

-fixed an issue where the endo easter egg stayed in one spot and did not move with the frame

-the easter eggs don't fade out when spotted anymore and just stay there until they reroll their appearance chance

-removed herobrine

-added another message in the decompile screen for you nosy little boys

-you don't have to wait for freddy's stun to wear off for the shock to affect him anymore



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more dnaf scrapped content, originally golden freddy was supposed to appear on the menu and replace freddy when you 100% completed the game... yes, I did steal the idea from fnatas, I don't remember why I scrapped it but I'm not adding it back or anything

meme while the last AI gets made

here's some dnaf scrapped content, there were gonna be rare screens for chomp's crew and a special rare screen for golden freddy that was basically gonna be a cutscene, only chomp's was finished, bite was left unfinished and all others weren't made

gmod with @Pachyderm goes hard

Soon.......

this is Simon Cowell from DNaF OFFICIAL CANON REALISTIC HUMAN DESIGN

itch.io profile so old it's basically a fossil

Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!

THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

Maybe..............