Improved Lighting (again)
Fixed text overlap in Stage 2 of tutorial
Fixed duplicate text on Stage 2 of the tutorial
Tweaked some of the text in the tutorial
Improved bad UV’s in main level
Remade tutorial level to have better textures
Fixed WASD and SHIFT key graphics not being lit up properly after replaying tutorial
Added option to adjust mouse sensitivity
Added counter to see exact value of sound sliders
Added auto typing effect to text boxes
Target subdued messages no longer disappear after a set time; instead, added ability to dismiss them with SPACE
Fixed a few areas where the player could get out of the map
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Szayel Aporro Granz - Bleach
Made my first ever animation.
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some Shadow boss fight gameplay 👾
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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